Mar 13, 2026  
2025-2026 Catalog SVC 
    
2025-2026 Catalog SVC

MIT 105 - Video Game Development I


Credits: 8
Variable Credit Course: No

Lecture Hours: 88
Lab Hours: 0
Worksite/Clinical Hours: 0
Other Hours (LIA/Internships): 0

Course Description: Through the creation of some classic 2D games (e.g. Pong, Breakout & Asteroids) students explore the basics of game development and coding. There is a strong focus on the fundamental building blocks of game development: the math, design principles and asset creation skills required to build a game.

Prerequisite: None.
Meets FQE Requirement: No
Integrative Experience Requirement: No

Student Learning Outcomes
  1. In mathematics: convert from decimal to binary, convert from degrees to radians & define movement in two dimensions as a vector.
  2. In programming: create programs that utilize variable manipulation, text IO, branching and looping structures and randomization.
  3. For game assets: source and create sound effects; describe, source, edit & create 2D graphics and create and render suitably textured and lit 3D models. In game development: use a game engine to implement classic 2D games, describe games in terms of genre and identify specific jobs within the game industry. 

Course Contents
  1. Normal work environment.
  2. Independent research on possible careers in the video game industry.  
  3. Skills, required education, responsibilities and remuneration needed for careers in the game industry.  
  4. Oral, interpersonal, written, and electronic communication and presentation skills.
  5. Professionalism in practical career applications, organizational forums, and decision-making bodies.
  6. Organizational skills necessary to be a successful leader and citizen.


Instructional Units: 8