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Mar 13, 2026
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MIT 105 - Video Game Development I Credits: 8 Variable Credit Course: No
Lecture Hours: 88 Lab Hours: 0 Worksite/Clinical Hours: 0 Other Hours (LIA/Internships): 0
Course Description: Through the creation of some classic 2D games (e.g. Pong, Breakout & Asteroids) students explore the basics of game development and coding. There is a strong focus on the fundamental building blocks of game development: the math, design principles and asset creation skills required to build a game.
Prerequisite: None. Meets FQE Requirement: No Integrative Experience Requirement: No
Student Learning Outcomes
- In mathematics: convert from decimal to binary, convert from degrees to radians & define movement in two dimensions as a vector.
- In programming: create programs that utilize variable manipulation, text IO, branching and looping structures and randomization.
- For game assets: source and create sound effects; describe, source, edit & create 2D graphics and create and render suitably textured and lit 3D models. In game development: use a game engine to implement classic 2D games, describe games in terms of genre and identify specific jobs within the game industry.
Course Contents
- Normal work environment.
- Independent research on possible careers in the video game industry.
- Skills, required education, responsibilities and remuneration needed for careers in the game industry.
- Oral, interpersonal, written, and electronic communication and presentation skills.
- Professionalism in practical career applications, organizational forums, and decision-making bodies.
- Organizational skills necessary to be a successful leader and citizen.
Instructional Units: 8
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