| |
Mar 13, 2026
|
|
|
|
|
MIT 205 - Video Game Development III Credits: 8 Variable Credit Course: No
Lecture Hours: 88 Lab Hours: 0 Worksite/Clinical Hours: 0 Other Hours (LIA/Internships): 0
Course Description: This course focuses on game development as part of a project team. Each student, as part of a team, is tasked with creating a game from scratch - from the design phase through production and post-production, using an agile development process.
Prerequisite: MIT 105 and MIT 115 with a D or higher. Meets FQE Requirement: No Integrative Experience Requirement: No
Student Learning Outcomes
- In mathematics: explain and utilize a variety of standard 2D collision detection routines.
- For game assets: utilize tiling for complex backgrounds and sprite sheets for optimized file use.
- In programming: be able to convert math algorithms to working code solutions.
- In game development: carry out a full game development lifecycle as part of a project team. This includes creation of a game design document, requirements analysis, production, agile development, alpha and beta testing, product launch and development post-mortem.
Course Contents
- Complex structures and flow charts.
- Visualize and complete complex tasks on schedule.
- Artistic understanding in the quality of game design.
- Meta cognition of the game construction (TDD) and design knowledge (characters) through the creation of unique documents and designs.
- Work as a team.
- Illusion of intelligent action by the computer.
- Algebra and the creative use of the C/C++ programming language to think logically and make connections outside of normal learning.
- Code and documents.
- Game design document.
- Collision engine.
Instructional Units: 8
|
|